BattleTech Compendium: The Rules of Warfare (1994)

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Playtime: 120
Min. Age: 0
Number of Players: 2 - 6
Publisher: FASA, Ediciones Zinco S.A.
Designers: Bryan Librandi, Jerry Stenson, Scott Jenkins, Michael Stackpole, Mike Nystul, Bryan Nystul, Sam Lewis, Forest Brown, Robert Cruz, Samuel Brown Baker, Diane Piron-Gelman, Chris Hussey, Wm. John Wheeler, Sharon Turner Mulvihill, Boy F. Peterson, Jr., Dale Kemper, Chris Hartford, Clare Hess, Jim Long, Michael Mulvihill, Blaine Pardoe, L. R. "Butch" Leeper, L. Ross Babcock, III, Jim Musser, Jordan Weisman, J. Andrew Keith
Artists: Doug Anderson, Mike Nielsen, David McCoy, Earl Geier, Karl Denham, James Nelson, Allen Nunis, Steve Bryant, Jeff Laubenstein, Richard Paine, Bryan Librandi, Steve Venters, Duane Loose, John Paul Lona, Larry MacDougall, Joel Biske, Mark Ernst, Mike Jackson
Mechanics: Hexagon Grid, Variable Player Powers, Dice Rolling
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From the back cover:

"Life is cheap. BattleMechs are expensive." - Advertising slogan, Irian BattleMechs Ltd.

Welcome to the year 3056. The Successor States of the Inner Sphere battle each other and their deadliest enemies, the invading Clans, in endless wars that rage across the Known universe. These epic conflicts are won and lost by BattleMechs, 30-foot tall, humanoid titans of metal that pack enough firepower to destroy entire cities.

BattleTech celebrates its tenth anniversary with the BattleTech Compendium: The Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining the material from from the BattleTech, 3rd Edition, CityTech, 2nd Edition and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniMech designs, rules for miniatures play, and full-color illustrations.

User comment:

Three English editions of this rulebook were released at the same time celebrating 10 years of BattleTech. It was the first over-arching BattleTech rules compendium to remove Land-Air 'Mechs (LAMs) from the standard ruleset, while also dropping all of the AeroTech rules, which were updated seperately and issued as AeroTech 2.

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