BattleTech Compendium: The Rules of Warfare (1994)

Playtime: 120
Min. Age: 0
Number of Players:
2 - 6
Publisher:
Ediciones Zinco S.A.,
FASA
Designers:
Michael Stackpole,
Robert Cruz,
Blaine Pardoe,
Samuel Brown Baker,
Jim Long,
J. Andrew Keith,
Diane Piron-Gelman,
Sharon Turner Mulvihill,
Jim Musser,
Clare Hess,
Sam Lewis,
Jordan Weisman,
Forest Brown,
Dale Kemper,
L. R. "Butch" Leeper,
Bryan Nystul,
Michael Mulvihill,
Chris Hartford,
Mike Nystul,
L. Ross Babcock, III,
Jerry Stenson,
Chris Hussey,
Scott Jenkins,
Wm. John Wheeler,
Boy F. Peterson, Jr.,
Bryan Librandi
Artists:
Mike Jackson,
John Paul Lona,
Steve Venters,
Joel Biske,
Doug Anderson,
Earl Geier,
Mike Nielsen,
Larry MacDougall,
David McCoy,
Duane Loose,
Steve Bryant,
Karl Denham,
Bryan Librandi,
James Nelson,
Allen Nunis,
Richard Paine,
Mark Ernst,
Jeff Laubenstein
Mechanics:
Dice Rolling,
Hexagon Grid,
Variable Player Powers
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From the back cover:
"Life is cheap. BattleMechs are expensive." - Advertising slogan, Irian BattleMechs Ltd.
Welcome to the year 3056. The Successor States of the Inner Sphere battle each other and their deadliest enemies, the invading Clans, in endless wars that rage across the Known universe. These epic conflicts are won and lost by BattleMechs, 30-foot tall, humanoid titans of metal that pack enough firepower to destroy entire cities.
BattleTech celebrates its tenth anniversary with the BattleTech Compendium: The Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining the material from from the BattleTech, 3rd Edition, CityTech, 2nd Edition and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniMech designs, rules for miniatures play, and full-color illustrations.
User comment:
Three English editions of this rulebook were released at the same time celebrating 10 years of BattleTech. It was the first over-arching BattleTech rules compendium to remove Land-Air 'Mechs (LAMs) from the standard ruleset, while also dropping all of the AeroTech rules, which were updated seperately and issued as AeroTech 2.
"Life is cheap. BattleMechs are expensive." - Advertising slogan, Irian BattleMechs Ltd.
Welcome to the year 3056. The Successor States of the Inner Sphere battle each other and their deadliest enemies, the invading Clans, in endless wars that rage across the Known universe. These epic conflicts are won and lost by BattleMechs, 30-foot tall, humanoid titans of metal that pack enough firepower to destroy entire cities.
BattleTech celebrates its tenth anniversary with the BattleTech Compendium: The Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining the material from from the BattleTech, 3rd Edition, CityTech, 2nd Edition and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniMech designs, rules for miniatures play, and full-color illustrations.
User comment:
Three English editions of this rulebook were released at the same time celebrating 10 years of BattleTech. It was the first over-arching BattleTech rules compendium to remove Land-Air 'Mechs (LAMs) from the standard ruleset, while also dropping all of the AeroTech rules, which were updated seperately and issued as AeroTech 2.
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ag.gameitem.lastUpdated: 2025-04-29 04:52:06.116