Xerxes (2019)

Playtime: 60
Min. Age: 10
Number of Players:
1 - 4
Publisher:
AlcyonCreative
Designers:
Harry Haralampidis,
Lefteris Iroglidis (Λευτέρης Ηρωγλίδης)
Artists:
Tony Tzanoukakis
Mechanics:
Area Movement,
Variable Player Powers,
Area Majority / Influence,
Worker Placement,
Variable Phase Order
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HISTORICAL INTRODUCTION
Xerxes (519–465 BC), son of Darius I and Atossa. During his and his father's reign, he ruled the largest Empire humanity has ever seen by that time. Achaemenid Empire was divided into satrapies and each satrapy was governed by one peripheral leader, the Satrap. There were more than 24 satrapies around that period and the Satraps followed direct orders from Xerxes himself.
OBJECTIVE OF THE GAME
In this resource management game, each player assumes the role of one Satrap, each with his own area, special ability and characteristics. Every turn the players are trying to collect resources for taxes, construct buildings or launch campaigns.The player has a number of Tax and Campaign cards to resolve in order to satisfy Xerxes and earn his favor (counted as Victory Points).
Every round of the game has the following phases:
- Resource Phase.
- Annual Event Phase.
- Campaign Phase.
- Build Phase.
- Taxation Phase.
- Turn Change Phase.
The player that reaches 25 Victory Points earns the favor of Xerxes and wins the game; alternatively, the one with the most Victory Points at the end of the 7th round.
—description from the publisher
Xerxes (519–465 BC), son of Darius I and Atossa. During his and his father's reign, he ruled the largest Empire humanity has ever seen by that time. Achaemenid Empire was divided into satrapies and each satrapy was governed by one peripheral leader, the Satrap. There were more than 24 satrapies around that period and the Satraps followed direct orders from Xerxes himself.
OBJECTIVE OF THE GAME
In this resource management game, each player assumes the role of one Satrap, each with his own area, special ability and characteristics. Every turn the players are trying to collect resources for taxes, construct buildings or launch campaigns.The player has a number of Tax and Campaign cards to resolve in order to satisfy Xerxes and earn his favor (counted as Victory Points).
Every round of the game has the following phases:
- Resource Phase.
- Annual Event Phase.
- Campaign Phase.
- Build Phase.
- Taxation Phase.
- Turn Change Phase.
The player that reaches 25 Victory Points earns the favor of Xerxes and wins the game; alternatively, the one with the most Victory Points at the end of the 7th round.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-23 20:49:25.425