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Le Feu Sacré: Wargames Rules for the Wars of Napoleon, 1792-1815 (2003)

Playtime: 120
Min. Age: 12
Number of Players:
2 - 8
Publisher:
Too Fat Lardies
Designers:
Darren Green
Artists:
Unknown
Mechanics:
Measurement Movement,
Dice Rolling,
Simulation,
Secret Unit Deployment
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Miniature wargame rules for Corps level Napoleonic games.
From the TooFatLardies website:
Le Feu Sacre places command and control above musket calibre and march rates. They are aimed at gamers who wish to experience a large scale battle at the battalion level. Players command Corps and Divisions, and maneuver by brigade, regiment or battalion. Avoiding the usual omnipresent control that players are so often allowed over the minutiae of battle, Le Feu Sacré concentrates on encouraging historically correct grand tactics. Also included are historical orders of battle for 8 example Corps d'Armee.
The rules use the familiar TooFatLardies card driven system. The Lardies' emphasis on battlefield "friction" allows the better, bolder generals to take the initiative, and recover from unexpected reverses, whilst less competent, cautious commanders need to stick to predictable battle plans, or risk coming unstuck. We present to you a set of rules where Austrian troops can be the equal of the French, but the Empire can still repeat history! Vive l'Empereur!
From the TooFatLardies website:
Le Feu Sacre places command and control above musket calibre and march rates. They are aimed at gamers who wish to experience a large scale battle at the battalion level. Players command Corps and Divisions, and maneuver by brigade, regiment or battalion. Avoiding the usual omnipresent control that players are so often allowed over the minutiae of battle, Le Feu Sacré concentrates on encouraging historically correct grand tactics. Also included are historical orders of battle for 8 example Corps d'Armee.
The rules use the familiar TooFatLardies card driven system. The Lardies' emphasis on battlefield "friction" allows the better, bolder generals to take the initiative, and recover from unexpected reverses, whilst less competent, cautious commanders need to stick to predictable battle plans, or risk coming unstuck. We present to you a set of rules where Austrian troops can be the equal of the French, but the Empire can still repeat history! Vive l'Empereur!
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ag.gameitem.lastUpdated: 2025-04-22 22:33:36.129