Tails of the Sea (0)

Playtime: 120
Min. Age: 10
Number of Players:
1 - 5
Publisher:
Teleporthole Games Ltd
Designers:
Andrew Klinkenberg
Artists:
Andrew Klinkenberg
Mechanics:
Area Majority / Influence,
Market,
Trading,
Turn Order: Claim Action,
Push Your Luck,
Worker Placement,
Set Collection,
Cooperative Game,
Solo / Solitaire Game,
Roles with Asymmetric Information,
Movement Points
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Tails of the Sea is a strategy game including a hybrid of area control, pick up and deliver and light economic mechanics. Take the helm as Captain of a dog-pirate ship and command your pack of Muttley Crue to become victorious!
Be the first to build a wealth of bones, through exploration, trade or piracy! Play competitively or in co-op and solo games modes against the menacing Measley Moggy Fleet!
Build your pack of Muttley Crue Meeples at Paw't St. Bernard each time you visit, for the cost of a single bone. Each meeple adds a movement to your ship, or allows you to capture territory on islands (one of three victory conditions). However, each meeple takes up a cargo space, as do resources and other items like cannons. Managing your cargo capacity and prioritizing which items you carry is crucial for your strategy to succeed. A ship expansion for more cargo capacity may be one option that you will want to consider...but that's gonna cost you! Variable turn order based on your position on the board will give you the opportunity to place yourself to go first or last in the round, depending upon your chosen strategy. Multiple win conditions make it a dog eat dog competition.
—description from the publisher
Be the first to build a wealth of bones, through exploration, trade or piracy! Play competitively or in co-op and solo games modes against the menacing Measley Moggy Fleet!
Build your pack of Muttley Crue Meeples at Paw't St. Bernard each time you visit, for the cost of a single bone. Each meeple adds a movement to your ship, or allows you to capture territory on islands (one of three victory conditions). However, each meeple takes up a cargo space, as do resources and other items like cannons. Managing your cargo capacity and prioritizing which items you carry is crucial for your strategy to succeed. A ship expansion for more cargo capacity may be one option that you will want to consider...but that's gonna cost you! Variable turn order based on your position on the board will give you the opportunity to place yourself to go first or last in the round, depending upon your chosen strategy. Multiple win conditions make it a dog eat dog competition.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-29 06:41:05.385