Almighty (2026)

Playtime: 120
Min. Age: 14
Number of Players:
1 - 4
Publisher:
Keen Bean Studio
Designers:
Kevin Privalle,
Malachi Ray Rempen
Artists:
Malachi Ray Rempen
Mechanics:
End Game Bonuses,
Solo / Solitaire Game,
Variable Set-up,
Deck, Bag, and Pool Building,
Variable Player Powers,
Hexagon Grid,
Hand Management,
Open Drafting,
Tile Placement,
Set Collection,
Track Movement,
Tags,
Hidden Victory Points,
Deck Construction,
Turn Order: Progressive,
Action Retrieval
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Almighty: A Game of Gods & Ends is a competitive game of divine proportions. You are a primordial cosmic deity who wants to build and control an eclectic pantheon of gods and act upon your various followers in all the ways that ancient deities tend to do: create marvelous miracles, bring about horrible curses, generate mysterious omens, and make increasingly outrageous demands — all to amass the divine power needed to perform even greater acts, attract even better followers, fulfill the best top-shelf prophecies, and prove once and for all that YOU are the almightiest in the universe!
Almighty is a tableau-building game of hand and resource management, with a dash of tile placement and area control. Each turn, players choose a god in their pantheon to perform an act card from their hand, impacting one or more of their followers. Acts and followers generate boons, such as Belief (used to buy new gods from an open market, as well as better acts and followers), Power (needed at increasingly higher levels to perform better acts and impact better followers), more followers (with higher, more valuable populations), and Souls (which grant endgame victory points, but offer bonuses if spent during the game). Acts are performed in one of four lands shared between all players; the more presence you have in a land, the cheaper it will be for you to build temples there, and each land grants a different amount of victory points for temples at the end of the game.
The game is broken into several ages, during which players compete to have the most boons of a specific type. Players also have three private prophecy cards to work toward, but must choose only one to score at the End of Days — the final, apocalyptic doomsday round of the game in which every player does their almighty best to make their final mark on the doomed mortal plane. The player with the most points at the end wins the title of ALMIGHTY!
—description from the publisher
Almighty is a tableau-building game of hand and resource management, with a dash of tile placement and area control. Each turn, players choose a god in their pantheon to perform an act card from their hand, impacting one or more of their followers. Acts and followers generate boons, such as Belief (used to buy new gods from an open market, as well as better acts and followers), Power (needed at increasingly higher levels to perform better acts and impact better followers), more followers (with higher, more valuable populations), and Souls (which grant endgame victory points, but offer bonuses if spent during the game). Acts are performed in one of four lands shared between all players; the more presence you have in a land, the cheaper it will be for you to build temples there, and each land grants a different amount of victory points for temples at the end of the game.
The game is broken into several ages, during which players compete to have the most boons of a specific type. Players also have three private prophecy cards to work toward, but must choose only one to score at the End of Days — the final, apocalyptic doomsday round of the game in which every player does their almighty best to make their final mark on the doomed mortal plane. The player with the most points at the end wins the title of ALMIGHTY!
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-21 14:07:59.588