Rabbit Match: The Game (0)

Playtime: 90
Min. Age: 11
Number of Players:
2 - 4
Publisher:
(Self-Published)
Designers:
David Steven Moskowitz
Artists:
Unknown
Mechanics:
Turn Order: Time Track,
Simulation,
Variable Player Powers,
Dice Rolling
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
Show Description Show Comments Price Trend
Players take the role rescue shelter managers, seeking victory by placing rabbits in quality homes and enhancing their reputation within the animal community.
With each turn come more rabbit cards (the "roll for bunnies" command inspiring our sister game) as well as cards with potential adopters, crises, and opportunities. Players grow their victory pile and point total matching rabbits with adopters according to adopter preferences, gaining bonuses if the rabbit is difficult to place (Is it sick or unfriendly? Does it disdain the litter box or other bunnies?) or part of a bonded pair--bunny-to-bunny bonding forming the other matching activity.
Too many bunnies for the available space (on an individual's tableau) and too few (or finicky) adopters at turn's end demand players negotiate with competitors who may have space, or get creative with bonding lest they have to send bunny foo-foos to paid foster care (with its victory point penalties).
Cards for personal assistants (with issues and assets), Easter, dump crises, media fads, rich and fickle benefactors are among the items that provide variety within games and between sessions.
This game is designed, tested by gamers under the oversight of the Los Angeles Rabbit Foundation, a chapter of the House Rabbit Society.
With each turn come more rabbit cards (the "roll for bunnies" command inspiring our sister game) as well as cards with potential adopters, crises, and opportunities. Players grow their victory pile and point total matching rabbits with adopters according to adopter preferences, gaining bonuses if the rabbit is difficult to place (Is it sick or unfriendly? Does it disdain the litter box or other bunnies?) or part of a bonded pair--bunny-to-bunny bonding forming the other matching activity.
Too many bunnies for the available space (on an individual's tableau) and too few (or finicky) adopters at turn's end demand players negotiate with competitors who may have space, or get creative with bonding lest they have to send bunny foo-foos to paid foster care (with its victory point penalties).
Cards for personal assistants (with issues and assets), Easter, dump crises, media fads, rich and fickle benefactors are among the items that provide variety within games and between sessions.
This game is designed, tested by gamers under the oversight of the Los Angeles Rabbit Foundation, a chapter of the House Rabbit Society.
We currently have no price data for this game.
Related Games
ag.gameitem.lastUpdated: 2025-04-20 21:33:54.201