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Radio Ramble (1927)

Playtime: 0
Min. Age: 5
Number of Players:
2 - 4
Publisher:
Selchow & Righter
Designers:
(Uncredited)
Artists:
Unknown
Mechanics:
Race,
Roll / Spin and Move
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A roll-and-move game in which the board is a map of the United States, with certain spaces designated with cities' radio stations. Players start from Station WEAF in New York and make a "complete circuit" around the country.
The game features an unusual mechanism for movement. Instead of a die or spinner, players use a "radio tuner" with two turning card discs. Shutter windows in the tuner reveal a station call sign (like WEAF) on one side and a number on the other. Players look up the station on the back of the tuner, where it is associated with a numerical value; that value is then added to the number revealed on the front. Therefore, if a player "tunes in" to Station WMC (Memphis), and the number 3, they then look on the back to see that WEC has a value of 1. That player then moves 3+1 spaces on the board.
If players land on the same station they "tuned in" on their turn, they get a free extra turn. Players must "tune in" an exact number of spaces to finish their route and end on WEAF back in New York.
The game features an unusual mechanism for movement. Instead of a die or spinner, players use a "radio tuner" with two turning card discs. Shutter windows in the tuner reveal a station call sign (like WEAF) on one side and a number on the other. Players look up the station on the back of the tuner, where it is associated with a numerical value; that value is then added to the number revealed on the front. Therefore, if a player "tunes in" to Station WMC (Memphis), and the number 3, they then look on the back to see that WEC has a value of 1. That player then moves 3+1 spaces on the board.
If players land on the same station they "tuned in" on their turn, they get a free extra turn. Players must "tune in" an exact number of spaces to finish their route and end on WEAF back in New York.
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ag.gameitem.lastUpdated: 2025-04-22 15:48:46.114