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'37 (0)
Playtime: 0
Min. Age: 0
Number of Players:
2
Publisher:
(Looking for a publisher)
Designers:
Wayne Hitchcock
Artists:
Unknown
Mechanics:
Dice Rolling,
Secret Unit Deployment,
Area-Impulse,
Area Majority / Influence,
Point to Point Movement
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It is the 1830's. The United States is a young republic, at whose heart is a constitution guaranteeing the rights and privileges of all its citizens.
A stone's throw away, on the other side of the Niagara River, is Upper Canada. Here rights and privileges are determined by familial and social connections. The province is controlled by a small clique of Tories who govern the province as though it were a family business.
Opposing these ruling elites are the Reformers - men who espouse dangerous, American ideas: Justice, liberty, and equality.
In this game of the Upper Canada Rebellion, players assume the role of Tory or Reformer. Using an impulse system and point-to-movement, players move their leaders throughout the province rallying supporters, and react to historical events.
The Reformer, through legislation, petition, and rebellion must cause enough trouble in the province that Her Majesty's Government takes notice. But be careful! Cause too much trouble and your rag-tag rebels could find themselves squaring-off against regiments of British regulars.
The Tory, through control of the churches, and intimidation, must retain the status quo. Don't be too harsh, however, lest Her Majesty's Government get wind of your corruptions.
A stone's throw away, on the other side of the Niagara River, is Upper Canada. Here rights and privileges are determined by familial and social connections. The province is controlled by a small clique of Tories who govern the province as though it were a family business.
Opposing these ruling elites are the Reformers - men who espouse dangerous, American ideas: Justice, liberty, and equality.
In this game of the Upper Canada Rebellion, players assume the role of Tory or Reformer. Using an impulse system and point-to-movement, players move their leaders throughout the province rallying supporters, and react to historical events.
The Reformer, through legislation, petition, and rebellion must cause enough trouble in the province that Her Majesty's Government takes notice. But be careful! Cause too much trouble and your rag-tag rebels could find themselves squaring-off against regiments of British regulars.
The Tory, through control of the churches, and intimidation, must retain the status quo. Don't be too harsh, however, lest Her Majesty's Government get wind of your corruptions.
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ag.gameitem.lastUpdated: 2025-04-20 23:24:11.871