GolfMania (1997)
Playtime: 20
Min. Age: 12
Number of Players:
2 - 6
Publisher:
Fantasy Flight Games,
Smart Ltd
Designers:
Christian T. Petersen
Artists:
David Gatzmer
Mechanics:
Simultaneous Action Selection
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It's just like playing golf -- only faster, funnier, and uses cards and dice instead of balls
and clubs. Bad pants, while recommended, are not required.
Okay! it's nothing like playing golf. But it's still a lot of fun!
Golfmania is a wacky, fast-paced card game for 2 to 6 players. The object of the game is to complete 18 holes of golf through equal parts luck, strategy, and the sincere desire to see your opponents suffer. It's a game the whole family can enjoy: the rule are simple, the cards are fun and colorful, and you can play it in under 20 minutes.
Here's a quick overview of what the game is like: At the beginning of each turn, a "Hole" card is drawn. Each Hole card is worth a certain number of hole points if you win it, so you take a swing (i.e., roll the die) and give it your best shot. Everyone gets a chance to swing, and everyone gets to play cards which affect that swing -- freaky weather, lucky gophers, hi-tech golf equipment and other zany events are sure to change the way you play golf.
Did you win the Hole? Great! You're a few points closer to your winning goal of 18 hole points. If not -- no matter, you'll just have try again on the next Hole card... and get revenge on the opponent who nailed you with that nasty card last turn.
Okay! it's nothing like playing golf. But it's still a lot of fun!
Golfmania is a wacky, fast-paced card game for 2 to 6 players. The object of the game is to complete 18 holes of golf through equal parts luck, strategy, and the sincere desire to see your opponents suffer. It's a game the whole family can enjoy: the rule are simple, the cards are fun and colorful, and you can play it in under 20 minutes.
Here's a quick overview of what the game is like: At the beginning of each turn, a "Hole" card is drawn. Each Hole card is worth a certain number of hole points if you win it, so you take a swing (i.e., roll the die) and give it your best shot. Everyone gets a chance to swing, and everyone gets to play cards which affect that swing -- freaky weather, lucky gophers, hi-tech golf equipment and other zany events are sure to change the way you play golf.
Did you win the Hole? Great! You're a few points closer to your winning goal of 18 hole points. If not -- no matter, you'll just have try again on the next Hole card... and get revenge on the opponent who nailed you with that nasty card last turn.
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ag.gameitem.lastUpdated: 2025-04-25 20:15:33.279