Road to the Capital (2011)

Spielzeit: 15
Mindestalter: 12
Spieleranzahl:
2
Verlag:
The Game Crafter, LLC
Spiel-Designer:
Unbekannt
KÜnstler:
Unbekannt
Mechaniken:
Open Drafting
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Destroy the Capital to Win
1943, during World War II.
Leading your army, you must capture opponent nation destroying the its Capital city.
Do not let the enemy come on over your city.
Rules
Each player plays with a pack of cards “Nation” (50 cards), made up by Vehicles, Cities, Fortuity etc.
The game consists of rounds in which one player attacks and another one defends. At each turn, the player draws a card (unless otherwise noted) and he can put at stake more cards or none of them.
Each player begins with the pack of cards on deck and only with the Capital card is disclosed and at stake.
There are 7 types of cards: Cities, Vehicles, Aircrafts, Soldiers, Tactics, Fortuity and Equipments:
Cities: They are useful to produce troops and make them attack. Capital is the main town and if it is defeated, the game is lost.
Vehicles: They are battleship troops and they attack other terrestrial troops or, in the case of anti-aircraft, also aircrafts.
Aircrafts: They can attack and defend the terrestrial vehicles without suffering any damage (except for the anti-aircraft) or they can attack other aircrafts or, if there are no aircraft opponents (or antiaircraft), directly the cities.
Soldiers: They are pedestrian troops and they attack other pedestrian troops, or in the case of anti-aircraft, also aircrafts. They can be more powerful thanks to the equipment cards.
Tactics: These are special cards with specific powers and they expire in one round.
Fortuity: This card must be played in the right moment they are drawn and it damages the player himself. They expired in one round.
Equipments: These cards enhance the soldier cards. At most one equipment for each Soldier Card. They expire when its pertinent Soldier dies and they can’t be reallocated.
1943, during World War II.
Leading your army, you must capture opponent nation destroying the its Capital city.
Do not let the enemy come on over your city.
Rules
Each player plays with a pack of cards “Nation” (50 cards), made up by Vehicles, Cities, Fortuity etc.
The game consists of rounds in which one player attacks and another one defends. At each turn, the player draws a card (unless otherwise noted) and he can put at stake more cards or none of them.
Each player begins with the pack of cards on deck and only with the Capital card is disclosed and at stake.
There are 7 types of cards: Cities, Vehicles, Aircrafts, Soldiers, Tactics, Fortuity and Equipments:
Cities: They are useful to produce troops and make them attack. Capital is the main town and if it is defeated, the game is lost.
Vehicles: They are battleship troops and they attack other terrestrial troops or, in the case of anti-aircraft, also aircrafts.
Aircrafts: They can attack and defend the terrestrial vehicles without suffering any damage (except for the anti-aircraft) or they can attack other aircrafts or, if there are no aircraft opponents (or antiaircraft), directly the cities.
Soldiers: They are pedestrian troops and they attack other pedestrian troops, or in the case of anti-aircraft, also aircrafts. They can be more powerful thanks to the equipment cards.
Tactics: These are special cards with specific powers and they expire in one round.
Fortuity: This card must be played in the right moment they are drawn and it damages the player himself. They expired in one round.
Equipments: These cards enhance the soldier cards. At most one equipment for each Soldier Card. They expire when its pertinent Soldier dies and they can’t be reallocated.
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ag.gameitem.lastUpdated: 2025-04-28 21:20:23.383