Blue & Gray: Four American Civil War Battles (1975)

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Playtime: 240
Min. Age: 12
Number of Players: 2
Publisher: Decision Games (I), Tactical Studies Rules (TSR), SPI (Simulations Publications, Inc.), Kokusai-Tsushin Co., Ltd. (国際通信社), Overlord Games
Designers: Kip Allen, Irad B. Hardy, Tom Walczyk, Edward Curran
Artists: Redmond A. Simonsen, Joe Youst
Mechanics: Zone of Control, Dice Rolling, Movement Points, Scenario / Mission / Campaign Game, Ratio / Combat Results Table, Simulation, Line of Sight, Hexagon Grid, Grid Movement
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Blue & Gray: Four Civil War Battles is a Tactical level board-wargame where players maneuver colorful card board counters on three color maps of the actual battle sites.

A hexagonal grid superimposed upon each map regulates the deployment, movement, and battle engagement of each unit. The colorful counters represent the infantry, cavalry, and artillery units that actually fought at each battle. A roll of the dies on simple probability charts determines each combat’s outcome.
The updated and revised rules booklet clearly and concisely presents the player with playing rules, a short history of each battle, and other information needed to recreate America’s epic struggle of brother against brother.

Includes scenarios for:

Shiloh – the forerunner of costly Civil War tactics
Antietam – a setback for Lee after a string of Victories
Chickamauga – the Confederates seek to avenge the Union’s capture of Chattanooga
Cemetery Hill (Gettysburg)– overlooking Gettysburg, determined Confederates couldn’t capture it in three days


Decision Games edition replaced Antietam with 1st and 2nd Bull Run.

Components:

Rules of Play - 16 pages
Player Reference - 20 pages
1 – 2 sided Map sheet
400 counters


Extras: 1 Errata sheet in the form of a printed out E-mail
1 storage box

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ag.gameitem.lastUpdated: 2025-04-22 15:24:29.327