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The Sands of War (1991)

Playtime: 120
Min. Age: 12
Number of Players:
2
Publisher:
Game Designers' Workshop (GDW Games)
Designers:
Frank Chadwick
Artists:
Unknown
Mechanics:
Hexagon Grid
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"Tactical Combat in the Middle East: 1941-1991"
Scale: 250 meter hexes, 15 minute turns, platoon sized units.
Scenarios cover World War II, the Israeli War of Independence, the Sinai War, the Six-Day War, the 1973 Arab-Israeli War, Lebanon, the Iran-Iraq War, and the 1991 Gulf War.
Catalogue Description.
The entry of Italy Into World War II brought war to North Africa and the Middle East, and that region has seen almost continual warfare ever since. These wars have been among the only major conventional ground conflicts since WWII, and thus provide a developing record of the changing nature of weapons systems, tactics, and the Intensity of combat. Now all these conflicts are explored in this one game, part of the First Battle series of titles. The game is meticulously researched and provides as accurate a view of warfare in the desert as has yet appeared, yet it is also one of the most accessible tactical games ever published. The “Jump-Start" rules folder provides basics and two scenarios that can be played within a half hour of opening the box. And "design-your-own" scenario rules enable players to explore endless possibilities. Game components include: 16 five-color 11x17" geomorphlc maps; 800 die-cut counters and markers; complete game charts. Jump-Start rules with 2 Introductory scenarios; 80-page game manual, including basic and advanced rules, historical notes, and 31 scenarios.
Expanded by:
The Sands of War: Expansion Kit
Scale: 250 meter hexes, 15 minute turns, platoon sized units.
Scenarios cover World War II, the Israeli War of Independence, the Sinai War, the Six-Day War, the 1973 Arab-Israeli War, Lebanon, the Iran-Iraq War, and the 1991 Gulf War.
Catalogue Description.
The entry of Italy Into World War II brought war to North Africa and the Middle East, and that region has seen almost continual warfare ever since. These wars have been among the only major conventional ground conflicts since WWII, and thus provide a developing record of the changing nature of weapons systems, tactics, and the Intensity of combat. Now all these conflicts are explored in this one game, part of the First Battle series of titles. The game is meticulously researched and provides as accurate a view of warfare in the desert as has yet appeared, yet it is also one of the most accessible tactical games ever published. The “Jump-Start" rules folder provides basics and two scenarios that can be played within a half hour of opening the box. And "design-your-own" scenario rules enable players to explore endless possibilities. Game components include: 16 five-color 11x17" geomorphlc maps; 800 die-cut counters and markers; complete game charts. Jump-Start rules with 2 Introductory scenarios; 80-page game manual, including basic and advanced rules, historical notes, and 31 scenarios.
Expanded by:
The Sands of War: Expansion Kit
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ag.gameitem.lastUpdated: 2025-04-30 21:54:55.173