Smithereens: The End of World War II in Europe (1993)

Spielzeit: 360
Mindestalter: 12
Spieleranzahl:
1 - 3
Verlag:
XTR Corp
Spiel-Designer:
Ty Bomba
KÜnstler:
Unbekannt
Mechaniken:
Secret Unit Deployment,
Dice Rolling,
Simulation,
Hexagon Grid
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From the game rules :
Smithereens : The End of World War II in Europe is a simulation of the last five months of the World War II on that continent. A "what-if" alternative history scenario is also included that allows players to examine the possibility of World War III breaking out at the conclusion of World War II.
This is a two- or multi-player strategic level game of low-intermediate complexity. In two player matches, the "Grand Alliance player" controls all the forces arrayed against Nazi Germany: those of the United States, the British Commonwealth of Nations, the Soviet Union, and their minor-power allies. The German controls the armed forces of the Third Reich and its few remaining allies (Hungarians and Italian Fascists."
1 hex = 20 miles ; 1 turn = half a month ; 512 counters
20 miles/hex
2 weeks/turn
512 counters
Two 34"x22" maps
Smithereens : The End of World War II in Europe is a simulation of the last five months of the World War II on that continent. A "what-if" alternative history scenario is also included that allows players to examine the possibility of World War III breaking out at the conclusion of World War II.
This is a two- or multi-player strategic level game of low-intermediate complexity. In two player matches, the "Grand Alliance player" controls all the forces arrayed against Nazi Germany: those of the United States, the British Commonwealth of Nations, the Soviet Union, and their minor-power allies. The German controls the armed forces of the Third Reich and its few remaining allies (Hungarians and Italian Fascists."
1 hex = 20 miles ; 1 turn = half a month ; 512 counters
20 miles/hex
2 weeks/turn
512 counters
Two 34"x22" maps
Wir haben leider momentan keine Preis-Informationen für dieses Spiel.
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ag.gameitem.lastUpdated: 2025-04-26 15:34:25.827