John Ridgways' Round the World Yacht Race Game (1980)

Playtime: 0
Min. Age: 10
Number of Players:
2 - 6
Publisher:
Counter Products Ltd
Designers:
John Ridgway (I)
Artists:
Unknown
Mechanics:
Roll / Spin and Move,
Variable Player Powers
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John Ridgways' Round the World Yacht Race Game
2-6 Players
Ages 10-adult
From the introduction in the rule book:
Members of the crew have spent long hours developing this ingenious Round the world Yacht Race game. It reproduces many of the hazards and strokes of good fortune that the sailor faces in such a venture. The handicap system gives a fair chance to everyone.
Contents
1 Game Board (in 3 pieces)
30 Luck Cards
30 Hazard Cards
6 Plastic Yachts
2 Dice(1 Red, 1 Blue)
6 Yacht Cards
7 Score Sheets (Wipe clean)
Object of the Game
Select a yacht and sail it around the world in the fastest possible time, collecting the minimum handicap score.
Gameplay
Players select 6 ports that they will visit on their circumnavigation.
The two die are use to determine movement (Red = North/South, Blue = East/west) and moves may be completed in any order: the only restriction is that you may not double back
Handicap points are gained from:
a)the yacht itself
b)hazard cards
c)every turn taken after the first boat arrives back in Portsmouth
d)the cost of the yacht
e)ignoring dice rolls/moving only part of a roll
Hazard and luck cards are gained from wind systems and pressure zones
At the end of the game the yacht with the lowest score wins
2-6 Players
Ages 10-adult
From the introduction in the rule book:
Members of the crew have spent long hours developing this ingenious Round the world Yacht Race game. It reproduces many of the hazards and strokes of good fortune that the sailor faces in such a venture. The handicap system gives a fair chance to everyone.
Contents
1 Game Board (in 3 pieces)
30 Luck Cards
30 Hazard Cards
6 Plastic Yachts
2 Dice(1 Red, 1 Blue)
6 Yacht Cards
7 Score Sheets (Wipe clean)
Object of the Game
Select a yacht and sail it around the world in the fastest possible time, collecting the minimum handicap score.
Gameplay
Players select 6 ports that they will visit on their circumnavigation.
The two die are use to determine movement (Red = North/South, Blue = East/west) and moves may be completed in any order: the only restriction is that you may not double back
Handicap points are gained from:
a)the yacht itself
b)hazard cards
c)every turn taken after the first boat arrives back in Portsmouth
d)the cost of the yacht
e)ignoring dice rolls/moving only part of a roll
Hazard and luck cards are gained from wind systems and pressure zones
At the end of the game the yacht with the lowest score wins
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-04-21 13:51:41.34