Axis of Evil: Iran (2019)

Playtime: 0
Min. Age: 0
Number of Players:
2
Publisher:
Decision Games (I)
Designers:
Joseph Miranda
Artists:
Nadir Elfarra
Mechanics:
Hexagon Grid,
Dice Rolling,
Simulation,
Ratio / Combat Results Table,
Grid Movement,
Movement Points,
Zone of Control,
Scenario / Mission / Campaign Game
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"Axis of Evil: Iran" is an operational-strategic level two-plaver wargame covering a struggle between the Russian-led Eurasian Union and a Coalition of opposing states to gain control of the Middle East, from Iran to Syria and the Persian Gulf. Possible combatants include Russia, various Middle Eastern states, China, Iran and the Persian Gulf countries.
The game system models the situation at the highest strategic level using a variation of Tv Bomba's "Putin's War" (MW #29). Each hex on the map represents 62 miles (100 km) and each turn of play represents anything from three days of intense combat to a couple weeks of refitting Ground units represent mostly corps sized formations with some divisional task forces. Special forces units are regiments, brigades or groupings of cadres. The combat aircraft units represent various numbers of sorties needed to accomplish missions over the time frame of a turn. The game system models operations in a vast theater with limited infrastructure and coalition forces which have divergent political aims with the objective of each player being to seize critical resource, logistics and communications centers, thereby gaining control of the Middle East.
You can use your pool of SOF to give conventional units shifts in combat, but this expends them for a random number of turns. So you have to plan out your SOF allocation. Also, seizing bases is vital, as their occupation can provide additional action points.
Principally from the game promo in MW#39
Game contained with Modern War #39.
The game system models the situation at the highest strategic level using a variation of Tv Bomba's "Putin's War" (MW #29). Each hex on the map represents 62 miles (100 km) and each turn of play represents anything from three days of intense combat to a couple weeks of refitting Ground units represent mostly corps sized formations with some divisional task forces. Special forces units are regiments, brigades or groupings of cadres. The combat aircraft units represent various numbers of sorties needed to accomplish missions over the time frame of a turn. The game system models operations in a vast theater with limited infrastructure and coalition forces which have divergent political aims with the objective of each player being to seize critical resource, logistics and communications centers, thereby gaining control of the Middle East.
You can use your pool of SOF to give conventional units shifts in combat, but this expends them for a random number of turns. So you have to plan out your SOF allocation. Also, seizing bases is vital, as their occupation can provide additional action points.
Principally from the game promo in MW#39
Game contained with Modern War #39.
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ag.gameitem.lastUpdated: 2025-04-24 11:08:06.207