Naval Battle in Archipelago (2017)

Playtime: 90
Min. Age: 10
Number of Players:
2
Publisher:
Graphic Studio Forsage,
Forsage Games
Designers:
Dragan Lazovic,
Predrag Lazovic
Artists:
Dragan Lazovic
Mechanics:
Secret Unit Deployment,
Variable Set-up,
Grid Movement,
Movement Points,
Roll / Spin and Move,
Dice Rolling,
Three Dimensional Movement,
Resource to Move,
Line of Sight,
Scenario / Mission / Campaign Game,
Hidden Movement,
Simulation,
Stat Check Resolution
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Description from the publisher:
A realistic tactical simulation of naval combat in the 1970s, for two players.
This game represents a combat between two fleets in a group of small islands. It can be treated as a real battle, or as an exercise where opposing sides (Blue and Red) fight for supremacy.
This is one of our games with our original Triangle system. Each piece represent one ship, boat, helicopter... The movement mechanic is simple and very realistic for various types of vehicles, vessels, crafts and different kinds of weapons (guns, missiles, torpedoes...). The system is flexible and allows easy and precise positioning and determination of distance. The board is covered with a net of equilateral triangles. The vertices are points where pieces are positioned, while lines determine direction of the piece or marker.
A realistic tactical simulation of naval combat in the 1970s, for two players.
This game represents a combat between two fleets in a group of small islands. It can be treated as a real battle, or as an exercise where opposing sides (Blue and Red) fight for supremacy.
This is one of our games with our original Triangle system. Each piece represent one ship, boat, helicopter... The movement mechanic is simple and very realistic for various types of vehicles, vessels, crafts and different kinds of weapons (guns, missiles, torpedoes...). The system is flexible and allows easy and precise positioning and determination of distance. The board is covered with a net of equilateral triangles. The vertices are points where pieces are positioned, while lines determine direction of the piece or marker.
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ag.gameitem.lastUpdated: 2025-04-22 00:26:45.054