1811: Albuera (2020)

Playtime: 480
Min. Age: 12
Number of Players:
1 - 2
Publisher:
Tactical Workshop
Designers:
Frederic Delstanches
Artists:
Unknown
Mechanics:
Interrupts,
Movement Points,
Grid Movement,
Command Cards,
Simulation,
Hexagon Grid,
Turn Order: Stat-Based,
Line of Sight
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1811: Albuera simulates this battle in lavish historical details using the "Fix Bayonets!" tactical system. The map was carefully drawn based on multiple historical sources while the unit counters sport the colors of the uniforms that were worn by those combat units that day. Two decks of Leader cards help you determine the order of activation of each of the armies' formations. Fix Bayonets! is a system simulating combat at the battalion level between the armies of the Napoleonic Wars. The rules include an emphasis on Command and Control, a card driven initiative activation system and limit the use of informational markers. The combat resolution system differentiates between the effects of fire, infantry assaults and cavalry charges. While not overly difficult, learning the game can be a challenging but rewarding experience for all wargamers.
This is Volume I of the Fix Bayonets! system, simulating combat at the battalion level between the armies of the Napoleonic Wars. The rules include an emphasis on Command and Control, a card driven initiative activation system and limit the use of informational markers. The combat resolution system differentiates between the effects of fire, infantry assaults and cavalry charges. While not overly difficult, learning the game can be a challenging but rewarding experience for all wargamers.
Counters are (mostly) Batallion (infantry), regiment (Cavalry), battery (artillery) & Leaders
Game System "Fix Bayonets!"
Hexes are 100m
-description from designer
This is Volume I of the Fix Bayonets! system, simulating combat at the battalion level between the armies of the Napoleonic Wars. The rules include an emphasis on Command and Control, a card driven initiative activation system and limit the use of informational markers. The combat resolution system differentiates between the effects of fire, infantry assaults and cavalry charges. While not overly difficult, learning the game can be a challenging but rewarding experience for all wargamers.
Counters are (mostly) Batallion (infantry), regiment (Cavalry), battery (artillery) & Leaders
Game System "Fix Bayonets!"
Hexes are 100m
-description from designer
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ag.gameitem.lastUpdated: 2025-04-22 06:41:32.777