Four-handed Chivalry (0)

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Playtime: 30
Min. Age: 10
Number of Players: 2
Publisher: (Unknown)
Designers: Unknown
Artists: Unknown
Mechanics: Point to Point Movement
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This four-handed pure abstract has both partnership and individual versions. The object is to capture all opponents' pieces.

Pieces jump like in checkers but in all directions and can jump (without capturing) friendly pieces before capturing any opponents' pieces. So the jumps can become very complex.

Uusually a clear vitor will emerge before the final pieces are atually taken-- but not always.

For those familiar with Chivalry (1888) or Camelot (1930):

Four-Handed Chivalry uses the standard Chivalry board, but is very different in several ways from the standard Chivalry game, as well as from Camelot or any Camelot variant:

1. Unlike all other Camelot variants, only Knights are used.

2. Unlike all other Camelot variants, the solitary object of the game is to capture all opposing Knights; moving Knights into a Castle has no significance.

3. Unlike Grand Camelot, in the partnership version of Four-Handed Chivalry, partners sit opposite each other, and move rotation passes clockwise around the table.

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ag.gameitem.lastUpdated: 2025-04-22 16:01:02.199