Cthulhu Wars: Dire Azathoth (2019)

Playtime: 90
Min. Age: 14
Number of Players:
2 - 8
Publisher:
Petersen Games
Designers:
Lincoln Petersen,
Sandy Petersen
Artists:
Taras Strannik
Mechanics:
Action Points,
Area Movement,
Variable Player Powers,
Dice Rolling
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Dire Azathoth is a new Independent Great Old One expansion.
How to Awaken Dire Azathoth:
Control a Gate on an enemy Faction's Start Area.
Pay 10 Power, and place Dire Azathoth into the Area.
Combat: Roll a die. Dire Azathoth's Combat rating is equal to the result of the roll.
Mindless Destruction (Post-Battle): Any Faction Battling in Dire Azathoth's Area gains his choice of either 1 Doom or 1 Power for every Unit that Faction Kills or Eliminates in that Battle. (Dire Azathoth need not be involved in the Battle).
Spellbook - Dire Azathoth.pngSpellbook - Dire Azathoth (The Blind Idiot God).png Spellbook Requirement: As an Action, pay 20 Power.
The Blind Idiot God (Game Over!): Immediately win the game, even if you do not have all 6 Faction Spellbooks or the most Doom.
How to Awaken Dire Azathoth:
Control a Gate on an enemy Faction's Start Area.
Pay 10 Power, and place Dire Azathoth into the Area.
Combat: Roll a die. Dire Azathoth's Combat rating is equal to the result of the roll.
Mindless Destruction (Post-Battle): Any Faction Battling in Dire Azathoth's Area gains his choice of either 1 Doom or 1 Power for every Unit that Faction Kills or Eliminates in that Battle. (Dire Azathoth need not be involved in the Battle).
Spellbook - Dire Azathoth.pngSpellbook - Dire Azathoth (The Blind Idiot God).png Spellbook Requirement: As an Action, pay 20 Power.
The Blind Idiot God (Game Over!): Immediately win the game, even if you do not have all 6 Faction Spellbooks or the most Doom.
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ag.gameitem.lastUpdated: 2025-04-21 11:14:40.903