Lost Worlds (1983)

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Playtime: 10
Min. Age: 10
Number of Players: 2
Publisher: Nutmeg Games Inc., Flying Buffalo, Inc. (FBI), Greysea Games, Chessex, Nova Game Designs, 1% Inspiration Games, Inc.
Designers: C. Lacefield, Alfred Leonardi, Mary Leonardi, Paul S. Weintraub, Michael Stackpole
Artists: Tim Calhoun, Nancy Loomis, Jim Clouse, Lee Moyer, Andrea Sfiligoi, Kelly Bennett, Arne Starr, Doug Shuler, Alfred Leonardi, Erin McKee, Chris White (I), Gilead, Kathy Capach, James L. Walker, Doug Fortin, George Vrbanic, Ken St. Andre, Ed Arrowsmith, Jason Sato, Steven S. Crompton, Sean Fletcher, Perry Lake, Mike Vitale, C. Bradford Gorby, Rachael Mayo, Elisabetta Giulivi, Mike Kimble, H. Spencer Kipe, Dan Frazier
Mechanics: Simultaneous Action Selection, Variable Player Powers, Rock-Paper-Scissors
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GAME SYSTEM



This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.





Lost Worlds is the most popular entry in Alfred Leonardi's line of book games, which also includes Ace of Aces. Each player has a character card and a booklet (and sometimes special Tactics, Luck, or Spell cards) for one of about fifty (and growing) medieval-fantasy characters. Characters can range from barbarian warriors to animated skeletons to elven archers to unicorns — even two different dragons. Booklets are traded and, as each player selects a move, a reference grid in the books determine the results (wounds, off-balance maneuvers, and so on). Combat continues until one fighter or the other expires.

An interesting feature of the Lost Worlds system is that, under some versions of the rules, characters may improve their abilities as they gain experience. In theory, you are supposed to keep track of your progress with each character, and if one is utterly killed, it will have to start over without its improved skills.

Part of the Lost Worlds series of books.

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ag.gameitem.lastUpdated: 2025-04-26 09:11:54.176