Mystique Maze (2014)

Playtime: 20
Min. Age: 12
Number of Players:
2 - 4
Publisher:
nestorgames
Designers:
Néstor Romeral Andrés
Artists:
Chechu Nieto
Mechanics:
Set Collection
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Mystique Maze is a card game for 2 to 4 players that is played with a Mystique Deck.
The players compete to create a chain of cards that connects two opposite corners of an imaginary 3D rectangular prism. The three dimensions of this maze are the three characteristics of the Mystique deck: Colour, suit and number.
Setup
Each player gets her 'corner cards' facing up:
Player A gets the Ace of Yellow Suns and the 5 of Blue Arms.
Player B gets the Ace of Blue Suns and the 5 of Yellow Arms.
Player C (if any) gets the Ace of Blue Arms and the 5 of Yellow Suns.
Player D (if any) gets the Ace of Yellow Arms and the 5 of Blue Suns.
The dimensions are connected in this manner:
Colour: Yellow - Red - Blue (Blue is not connected to Yellow)
Suit: Moons - Suns - Arms - Crowns (Moons is not connected to Crowns)
Number: 1 - 2 - 3 - 4 - 5 (1 is not connected to 5)
Each player is dealt 8 cards facing down. The remaining cards are placed in the center of the table forming a pile, facing down. This is the drawing deck.
Rules
Players take turns in order drawing a card from the drawing deck or the last discarded card (that's facing up next to the drawing deck) and discarding a card from their hand facing up on the discard pile afterwards.
If the deck runs out, players should reshuffle the discard pile to make a new draw deck, leaving the last discarded card as a single-card discard deck.
End game and aim:
Two cards are said to be connected if they share 2 common characteristics and the third one is 'consecutive' (see above).
Example: The 2 of Blue Suns is connected to the 2 of Blue Moons, but not to the 2 of Blue Arms.
A player wins when, at the end of her turn, the cards in her hand form a chain of connected cards that links her two 'corner cards'.
The players compete to create a chain of cards that connects two opposite corners of an imaginary 3D rectangular prism. The three dimensions of this maze are the three characteristics of the Mystique deck: Colour, suit and number.
Setup
Each player gets her 'corner cards' facing up:
Player A gets the Ace of Yellow Suns and the 5 of Blue Arms.
Player B gets the Ace of Blue Suns and the 5 of Yellow Arms.
Player C (if any) gets the Ace of Blue Arms and the 5 of Yellow Suns.
Player D (if any) gets the Ace of Yellow Arms and the 5 of Blue Suns.
The dimensions are connected in this manner:
Colour: Yellow - Red - Blue (Blue is not connected to Yellow)
Suit: Moons - Suns - Arms - Crowns (Moons is not connected to Crowns)
Number: 1 - 2 - 3 - 4 - 5 (1 is not connected to 5)
Each player is dealt 8 cards facing down. The remaining cards are placed in the center of the table forming a pile, facing down. This is the drawing deck.
Rules
Players take turns in order drawing a card from the drawing deck or the last discarded card (that's facing up next to the drawing deck) and discarding a card from their hand facing up on the discard pile afterwards.
If the deck runs out, players should reshuffle the discard pile to make a new draw deck, leaving the last discarded card as a single-card discard deck.
End game and aim:
Two cards are said to be connected if they share 2 common characteristics and the third one is 'consecutive' (see above).
Example: The 2 of Blue Suns is connected to the 2 of Blue Moons, but not to the 2 of Blue Arms.
A player wins when, at the end of her turn, the cards in her hand form a chain of connected cards that links her two 'corner cards'.
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ag.gameitem.lastUpdated: 2025-04-21 15:26:21.022