US-China Clash: Modern Naval Battle Taiwan Strait (2021)

Playtime: 0
Min. Age: 0
Number of Players:
2 - 0
Publisher:
Game Journal
Designers:
Unknown
Artists:
Unknown
Mechanics:
Hexagon Grid
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US-China Clash: Modern Naval Battle Taiwan Strait is the same system as our magazine No. 74 Japan-China-Korea-Modern Naval Battle Three Kingdoms and describes the clash between the US and Chinese navy in the sea near Taiwan that may occur in 202x. It is a board simulation game.
The surface ship / submarine unit is one unit per ship, and the character characteristics of each individual ship and each weapon are reproduced.
Ship-to-ship, ship-to-air, ship-to-submarine, air-to-submarine, and air-to-air combat are reproduced with a simple game system, and you can play three-dimensional modern naval battles.
In addition to the three introduction scenarios that can be played in a short time, one campaign scenario that asks for strategy planning that combines each weapon on a wide range is attached, and you can enjoy various plays.
Scenarios
Introduction scenario 1: Kinmen Island defense operation
Introduction scenario 2: Break through the first island chain!
Introduction Scenario 3 : Ghost of the Great Ship Giantism
Campaign scenario: Crisis approaching the Taiwan Strait!
Topic: Possible US-China naval clashes in the waters near Taiwan in 202x
Game design: GJG Design Team
Number of counters: 198 pieces
Maps: 1 full map
Game duration: 16 hours to 3 days (depending on scenario)
Unit size: 1 unit per ship (naval vessels) / several to several dozen aircraft (aircraft)
Game scope: The waters around Taiwan and the entire East China Sea
Scenarios: 3 introductory scenarios, 1 standard scenario
Play time: 1-3 hours (depending on scenario)
Number of players: 2 players
Difficulty (5 levels, 5 being the highest): 2 - 3
—user summary (translated and adapted from publisher's Japanese description)
Issue game of Game Journal #81.
The surface ship / submarine unit is one unit per ship, and the character characteristics of each individual ship and each weapon are reproduced.
Ship-to-ship, ship-to-air, ship-to-submarine, air-to-submarine, and air-to-air combat are reproduced with a simple game system, and you can play three-dimensional modern naval battles.
In addition to the three introduction scenarios that can be played in a short time, one campaign scenario that asks for strategy planning that combines each weapon on a wide range is attached, and you can enjoy various plays.
Scenarios
Introduction scenario 1: Kinmen Island defense operation
Introduction scenario 2: Break through the first island chain!
Introduction Scenario 3 : Ghost of the Great Ship Giantism
Campaign scenario: Crisis approaching the Taiwan Strait!
Topic: Possible US-China naval clashes in the waters near Taiwan in 202x
Game design: GJG Design Team
Number of counters: 198 pieces
Maps: 1 full map
Game duration: 16 hours to 3 days (depending on scenario)
Unit size: 1 unit per ship (naval vessels) / several to several dozen aircraft (aircraft)
Game scope: The waters around Taiwan and the entire East China Sea
Scenarios: 3 introductory scenarios, 1 standard scenario
Play time: 1-3 hours (depending on scenario)
Number of players: 2 players
Difficulty (5 levels, 5 being the highest): 2 - 3
—user summary (translated and adapted from publisher's Japanese description)
Issue game of Game Journal #81.
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-04-21 12:42:24.811