Megalomania (0)

Playtime: 90
Min. Age: 10
Number of Players:
3 - 4
Publisher:
(Self-Published)
Designers:
Unknown
Artists:
Cara Curley
Mechanics:
Network and Route Building,
Action Points,
Secret Unit Deployment,
Variable Player Powers
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
Show Description Show Comments Price Trend
Megalomania is a card-centric base-building game in which players take the role of megalomaniacs. The flavor of the game is a mixture of James Bond and Looney Tunes villains, focusing on ridiculous scheming rather than sinister.
Game-play is accomplished in turns, with each player possessing two actions. Players may build structures, hire minions, develop schemes and attack other players. Most cards synergize with others, granting bonuses for building intelligently and towards particular strategies.
The goal of the game is to be the first player to score twelve infamy. Infamy is generated by completing plots - which require resources - and assaults - which require greater attack than an opponent has defense.
Game-play is accomplished in turns, with each player possessing two actions. Players may build structures, hire minions, develop schemes and attack other players. Most cards synergize with others, granting bonuses for building intelligently and towards particular strategies.
The goal of the game is to be the first player to score twelve infamy. Infamy is generated by completing plots - which require resources - and assaults - which require greater attack than an opponent has defense.
We currently have no price data for this game.
Related Games
ag.gameitem.lastUpdated: 2025-04-24 19:22:28.902