DungeonQuest (1985)

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Spielzeit: 60
Mindestalter: 10
Spieleranzahl: 1 - 4
Verlag: Games Workshop Ltd., Schmidt Spiele, Alga
Spiel-Designer: Dan Glimne, Jakob Bonds
KÜnstler: Peter Andrew Jones, Gary Chalk, Colin Dixon, Alastair Morrison, Peter Jones (I), Anders Jeppsson, Pete Knifton, Ugurcan Yüce, Dave Andrews, Bill Sedgwick, Jes Goodwin
Mechaniken: Push Your Luck, Variable Player Powers, Tile Placement, Role Playing, Rock-Paper-Scissors, Dice Rolling
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Players explore the ruins of Castle Dragonfire trying to reach the treasure chamber in the center of the dungeon and escape alive with as much treasure as possible. A limited number of turns before the game ends puts pressure on players to take risks and score rewards because anyone left in the dungeon when time runs out dies! A tile-laying system creates the maze-like dungeon and ensures that no two games are ever exactly the same.

Originally published as Drakborgen (Dragon Keep) in 1985 by Alga, a subsidiary of BRIO AB. Sold in Norway (Skatten i borgen) and Denmark (Drageborgen). Licenced to Germany (Schmidt Spiele) as Drachenhort, to Great Britain (Games Workshop) as DungeonQuest. A 2nd edition named Drakborgen Legenden was released in 2002 (never released outside Sweden). The game was re-licensed to FFG in 2010, who released the 3rd edition the same year. See the family entry for more information.

Expanded by:

Drakborgen II (the Swedish expansion that upon Games Workshop's British release was split into the two below:)
Heroes for Dungeonquest
Dungeonquest: Catacombs


Re-implemented by:

Drakborgen Legenden
DungeonQuest (Third Edition)
DungeonQuest: Revised Edition


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ag.gameitem.lastUpdated: 2025-04-22 07:11:12.235