Pharao (1984)

Playtime: 30
Min. Age: 7
Number of Players:
2
Publisher:
Pharao-Brettspiele
Designers:
Horst Alexander Renz
Artists:
Unknown
Mechanics:
Roll / Spin and Move
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This is the third in the Pharao-Brettspiele series of games, the other two being Isis and Ramses.
The board is an Ancient Egyptian Senet board, and the game can be played as such if one supplies the throwing sticks (randomizing devices that eventually evolved into dice; available in commercial Senet sets or easily home-made). Note, however, that there are only 4 pieces per player instead of the almost-standard 5 (historically, the number of pieces per player varied between 5 and 10), so a fifth piece would ideally need to be supplied.
H. A. Renz chose, once more, to use the components for an entirely different, modern abstract strategy game. Each player uses two special dice to move both his pieces and his adversary's (this is the only game of the triad to have a random element). The object of the game is to either "push" all adversary pieces into the water (a special square), occupy the "happiness" square with one's last remaining piece, or box the adversary in so he cannot move.
Note how driving towards one victory condition (by adversary elimination) actually opens up a victory opportunity for the adversary --a neat twist.
Remarkably, the starting position is asymmetric because the board is asymmetric. There does not seem to be much of an advantage or handicap to being one side or the other.
The board is an Ancient Egyptian Senet board, and the game can be played as such if one supplies the throwing sticks (randomizing devices that eventually evolved into dice; available in commercial Senet sets or easily home-made). Note, however, that there are only 4 pieces per player instead of the almost-standard 5 (historically, the number of pieces per player varied between 5 and 10), so a fifth piece would ideally need to be supplied.
H. A. Renz chose, once more, to use the components for an entirely different, modern abstract strategy game. Each player uses two special dice to move both his pieces and his adversary's (this is the only game of the triad to have a random element). The object of the game is to either "push" all adversary pieces into the water (a special square), occupy the "happiness" square with one's last remaining piece, or box the adversary in so he cannot move.
Note how driving towards one victory condition (by adversary elimination) actually opens up a victory opportunity for the adversary --a neat twist.
Remarkably, the starting position is asymmetric because the board is asymmetric. There does not seem to be much of an advantage or handicap to being one side or the other.
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ag.gameitem.lastUpdated: 2025-04-27 00:07:31.517