Raygunz & Rednecks: Incident at Spanky Bottom (1998)

Spielzeit: 90
Mindestalter: 12
Spieleranzahl:
3 - 9
Verlag:
GuffeyCon Revue
Spiel-Designer:
Ray Redecker
KÜnstler:
Ray Redecker
Mechaniken:
Unbekannt
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Each player plays one of three alien races that have landed in a tiny Appalachian village. The object of the game is to kidnap as many humans as possible for “research” and get them back to the saucers. As a representative of a race of “visitors”, you want your group of aliens to get more victims back into the saucer than the others!
Designed as an introduction to miniatures gaming for new players, R&R uses the basic principles of miniature gaming in an easy to digest, simple form. The alien figures move by a ruler (but can teleport over the entire board) and engage the human figures by appearing in front of them or making contact. A deck of reaction cards drive the human quarry without the need for a referee and generate much of the humor.
The game premiered at PentaCon in 1998 as a non-threating, humor game for the non-grognard attendees. It became a hit and was played there and at a few other regional conventions. A PDF of the basic rules , the deck of reaction cards and a primer on making your own version were freely distributed. A play-at-home version was offered in 2005 at PentaCon through the R&R/GuffeyConRevue booth. The production version of the game came in a plastic clamshell containing cardstock figures and buildings. It also included a single d6, d10, d12 and custom scatter die used for teleporting. In May 2011, a generous review of the game was offered in the Lost Game Safari column of the 'Knights of the Dinner Table' (issue 175) by Andy Miller.
Designed as an introduction to miniatures gaming for new players, R&R uses the basic principles of miniature gaming in an easy to digest, simple form. The alien figures move by a ruler (but can teleport over the entire board) and engage the human figures by appearing in front of them or making contact. A deck of reaction cards drive the human quarry without the need for a referee and generate much of the humor.
The game premiered at PentaCon in 1998 as a non-threating, humor game for the non-grognard attendees. It became a hit and was played there and at a few other regional conventions. A PDF of the basic rules , the deck of reaction cards and a primer on making your own version were freely distributed. A play-at-home version was offered in 2005 at PentaCon through the R&R/GuffeyConRevue booth. The production version of the game came in a plastic clamshell containing cardstock figures and buildings. It also included a single d6, d10, d12 and custom scatter die used for teleporting. In May 2011, a generous review of the game was offered in the Lost Game Safari column of the 'Knights of the Dinner Table' (issue 175) by Andy Miller.
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ag.gameitem.lastUpdated: 2025-04-22 05:08:31.7