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Ogre Battlefields (2001)

Bild zu $item.gameThumb0Url Playtime: 2
Min. Age: 10
Number of Players: 2 - 4
Publisher: Steve Jackson Games
Designers: Steve Jackson (I)
Artists: Denis Loubet, Zach Howard (I), Terry Hewitt, Steve Jackson (I), Philip Reed, Alex Fernandez (I)
Mechanics: Variable Set-up, Grid Movement, Modular Board, Simulation, Scenario / Mission / Campaign Game, Hexagon Grid, Variable Player Powers, Dice Rolling

"Battlefields is a set of four new "geomorphic" maps designed to connect to the G.E.V. and Shockwave maps . . . making it possible to create maps over 2' by 3'! You also get rules and counters for: Engineers - Build bridges and other structures . . . or blow them up; Revetments - Prepare defensive positions to increase the survivability of your force; Militia - The ultimate cannon fodder. Also included are nine new scenarios and variants to let you fight the Last War across these new battlefields."

Battlefields is an expansion for Ogre and Ogre Shockwave. It includes the rules and counters for two new types of infantry and hastily prepared defensive structures, as well as scenarios implementing them. The maps are new and can replace or enhance the maps from the base game. Expansion of the Game: Ogre / G.E.V..

Scenarios:

Ceasefire Collapse (altered from G.E.V.)
Breakthrough, Map G-2 (altered from G.E.V.)
Breakthrough, Map S-2 (altered from G.E.V.)
Raid, Map G-3 (altered from G.E.V.)
Raid, Map S-3 (altered from G.E.V.)
The Last Train Out, Map G-2
Same Song, Second Verse, Map G-3
Disputed Crossing, Map S-2
A Bridge Too Near, Map S-3


Expands:

Ogre
Shockwave




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ag.gameitem.lastUpdated: 2025-04-29 21:49:15.097