Patterns II (1969)

Bild zu $item.gameThumb0Url

Playtime: 0
Min. Age: 0
Number of Players: 3 - 6
Publisher: Hugendubel Verlag, RBA Libros S.A., Random House, Inc., Dover Publications, Hutchinson, dtv (Deutscher Taschenbuch Verlag)
Designers: Sid Sackson
Artists: Unknown
Mechanics: Pattern Recognition
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace. Marketplace

This game of inductive logic is similar to Eleusis. One player is the "designer," who creates a hidden pattern of symbols in a 6 by 6 grid which the other players try to discover. The other players can "peek" at any of the grid cells they wish, but the more they view, the lower their score when they finally guess the pattern. The designer's score is based on the difference between the best and worst other scores, so it's in his interest to make the pattern somewhat, but not too, challenging.

Patterns II was published in Sackson's book _A Gamut of Games_.

We currently have no price data for this game.
Related Games
ag.gameitem.lastUpdated: 2025-04-25 21:26:43.94