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Shikoku 1889 (2004)

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Playtime: 240
Min. Age: 14
Number of Players: 2 - 6
Publisher: Grand Trunk Games, Deep Thought Games, LLC, Golden Spike Games, Wild Heaven
Designers: Yasutaka Ikeda
Artists: Erik Frobom
Mechanics: Victory Points as a Resource, Network and Route Building, Ownership, Market, Hexagon Grid, Stock Holding, Tile Placement, Auction / Bidding
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1889, an 18xx game in the series originated by Francis Tresham's 1829, is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map.

In 1889, 2-6 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by the player who is the major share holder. The game simulates the progression of railroad development during an historic period on Shikoku. Old trains become obsolete while the revenue earnings from cities grows over time. Players will try to purchase the most profitable shares at the right times of the game to maximize earnings in dividends and stock value gains. In the end, the player with the highest value of personal cash and held stocks is the winner.

The game was originally available in kit form from Wild Heaven, and is now also being published by Grand Trunk Games.

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ag.gameitem.lastUpdated: 2025-04-24 10:19:39.902