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The Desert Fox: Rommel's Campaign for North Africa April 1941-December 1942 (1981)

Playtime: 120
Min. Age: 12
Number of Players:
2
Publisher:
Six Angles,
SPI (Simulations Publications, Inc.)
Designers:
Richard H. Berg
Artists:
Masahiro Yamazaki,
Redmond A. Simonsen
Mechanics:
Zone of Control,
Scenario / Mission / Campaign Game,
Dice Rolling,
Hexagon Grid,
Grid Movement,
Ratio / Combat Results Table,
Simulation,
Movement Points
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Desert Fox is a brigade level simulation of the war in North Africa from the arrival of Erwin Rommel in March of 1941 until the end of 1942 when the Allies, landing amphibious forces in Western Africa, blockaded any chances for future Axis offensives in North Africa.
The Axis player attempts to secure Libya and Egypt by seizing Alexandria, while the Allied (Commonwealth) player seeks to protect Alexandria and to contain the Axis forces. There are two scenarios in Desert Fox: a short, five-turn game, covering the Axis drive on Tobruk in the first few months of the conflict; and a campaign game, recreating the entire war in Northeast Africa.
Components (SPI edition):
two 11x17" maps
one countersheet
(from the SPI version introduction and user's description)
The Axis player attempts to secure Libya and Egypt by seizing Alexandria, while the Allied (Commonwealth) player seeks to protect Alexandria and to contain the Axis forces. There are two scenarios in Desert Fox: a short, five-turn game, covering the Axis drive on Tobruk in the first few months of the conflict; and a campaign game, recreating the entire war in Northeast Africa.
Components (SPI edition):
two 11x17" maps
one countersheet
(from the SPI version introduction and user's description)
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-04-23 05:41:58.717