関ヶ原無双 (Sekigahara Warriors) (2009)

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Playtime: 0
Min. Age: 0
Number of Players: 2
Publisher: Hero Development Agency
Designers: 9Joe masaharu
Artists: 9Joe masaharu
Mechanics: Simulation, Dice Rolling, Hexagon Grid
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Sekigahara Warriors is a simulation game that reproduces the "Battle of Sekigahara", the biggest battle in Japan's Sengoku period.
https://en.wikipedia.org/wiki/Battle_of_Sekigahara
The map was cut from the foot of Mt. Momokubari in the east to Fuwa no Seki in the west, from Mt. Sasao in the north to Mt. Matsuo in the south. The victory condition includes the element of "betrayal" that is indispensable for the battle of Sekigahara, and players can enjoy purely clashes between units.
In order to create the atmosphere of the battle at that time, the battle logic is extremely deformed for a simulation game of this scale. In other words, the front side of the piece expresses the ability as a unit, but when it is damaged and becomes the back side, it expresses the ability of the individual military commander. In terms of wargames, the front side is the operational level and the back side is the tactical level. If the soldiers are lost due to damage, the military commander will fight directly.
There is also a twist on the victory conditions. The point is that "when the military commander retreats, Kobayakawa's heart shakes."

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ag.gameitem.lastUpdated: 2025-04-23 00:03:58.695