Archipel (2004)

Playtime: 60
Min. Age: 12
Number of Players:
2 - 5
Publisher:
Zonnespel,
Family Pastimes
Designers:
Jim Deacove
Artists:
Tanja Deacove,
Tim Mathijsen
Mechanics:
Cooperative Game
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The fishermen in the Chinese islands must catch six kinds of fish and bring those to market. Each fish requires its own kind of bait, so it's not as easy as it looks — not to mention that sharks can also take the bait! The weather might get worse, and you might run out of fuel or bait, so look to your fellow fishermen to ensure that together you can get those fish to market.
On a turn in Archipel, you navigate between the islands. If you're at a harbor, you can get fresh bait, fuel and other equipment, and you can also have a look at the weather. Weather tokens are placed on the game board, making sailing more difficult between storms. Fish are placed face down on the game board. To try to catch one, you flip it over to reveal it, but you must have the right bait on board. You'll possibly then need to sell the fish at market immediately as your boat can hold only so much fuel.
If all the villages are fed and all players return home, then the day was a success and they've won; if no more fish can be delivered, however, they'll have to try again another day.
On a turn in Archipel, you navigate between the islands. If you're at a harbor, you can get fresh bait, fuel and other equipment, and you can also have a look at the weather. Weather tokens are placed on the game board, making sailing more difficult between storms. Fish are placed face down on the game board. To try to catch one, you flip it over to reveal it, but you must have the right bait on board. You'll possibly then need to sell the fish at market immediately as your boat can hold only so much fuel.
If all the villages are fed and all players return home, then the day was a success and they've won; if no more fish can be delivered, however, they'll have to try again another day.
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ag.gameitem.lastUpdated: 2025-04-25 14:56:00.31