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Samurai (1998)
Min. Age: 10
Number of Players: 2 - 4
Publisher: Korea Boardgames, ABACUSSPIELE, Hans im Glück, Lautapelit.fi, 999 Games, Ceilikan Jogos, Edge Entertainment, Fantasy Flight Games, Descartes Editeur, Hobby Japan, Galakta, Lacerta, Wargames Club Publishing, Smart Ltd, Yaofish Games, Lighthouse Games, Astrel Games, Rio Grande Games, Skandinavisk Spil Kompagni
Designers: Reiner Knizia
Artists: 杨静雯 (Yang Jingwen), 李小娜 (LI Xiaona), 谢有鑫 (Xie Youxin), 陈杰 (Chen Jie), Franz Vohwinkel, 徐昀享 (Xu Yunxiang), 郭紫颖 (Guo Ziying)
Mechanics: Set Collection, Tile Placement, Once-Per-Game Abilities, Area Majority / Influence, Hand Management, Hexagon Grid
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Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai,
peasants, and priests, which are represented by helmet, rice paddy, and Buddha figures scattered about the
board, which features the islands of Japan. The competition is waged through the use of hexagonal tiles,
each of which help curry favor of one of the three factions — or all three at once! Players can
make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically.
As each figure (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has
gained the most favor with the corresponding group.
Gameplay continues until all the symbols of one type have been removed from the board or four figures have been removed from play due to a tie for influence.
At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected.
The game is part of what is sometimes called the Knizia tile-laying trilogy.
Gameplay continues until all the symbols of one type have been removed from the board or four figures have been removed from play due to a tie for influence.
At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected.
The game is part of what is sometimes called the Knizia tile-laying trilogy.
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ag.gameitem.lastUpdated: 2025-04-23 13:48:27.439