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Kippy Koo (1956)

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Playtime: 20
Min. Age: 8
Number of Players: 2 - 4
Publisher: Parker Brothers
Designers: (Uncredited)
Artists: Unknown
Mechanics: Roll / Spin and Move
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Kippy Koo appears to be the forerunner of "Trouble" as it predates the children's classic by 9 years. The game is subtitled: "Indian Racing Game" and has a pasted on Native American theme in which the marbles represent braves having a race to determine which tribe is superior. The board layout and game play is similar to Trouble with a few exceptions. For example, instead of the Pop-o-matic die, you use 2 dice for movement. Since you need to roll a 6 to start a marble on the track, you can use a 6 on either die or the total of the two. Like backgammon, you can move 2 pieces by using the number on each die, or move 1 piece by using the total on both. If you roll doubles, you get to take an additional turn. Finally, in Kippy Koo, a marble need only cross the finish line to exit the board (no exact rolling is needed).

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ag.gameitem.lastUpdated: 2025-04-30 00:10:44.49