Can't Stop (1980)

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Spielzeit: 30
Mindestalter: 9
Spieleranzahl: 2 - 4
Verlag: Vennerød Forlag AS, Palitoy Ltd., Borras Plana S.A., Asmodee, Swan Panasia Co., Ltd., Playte, Parker Brothers, New Games Order, LLC, Editrice Giochi, Clipper, Fractal Juegos, Popcorn Games, Ravensburger, OPEN'N PLAY, Ediciones de Mente, Miro Company, Face2Face Games, Oya, Gonggan27, Eagle-Gryphon Games, Maldito Games, förlAgo AB, franjos Spieleverlag
Spiel-Designer: Sid Sackson
KÜnstler: Wanjin Gill, Monroy Gómez Verónica, Gabriel Laulunen (II), Klemens Franz, Klaus Wilinski, Walter Pepperle, Ronan Le Maître, Kim Hong-Do, Heiko Günther, Atelier Wilinski
Mechaniken: Race, Push Your Luck, Dice Rolling
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In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.

A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.

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ag.gameitem.lastUpdated: 2025-04-24 14:40:01.833