Star Fleet Battles: Module J – Fighters (1991)

Playtime: 180
Min. Age: 12
Number of Players:
2 - 12
Publisher:
Amarillo Design Bureau, Inc.,
Task Force Games
Designers:
Stephen V. Cole
Artists:
Ken Mayfield,
Leanna M. Cole
Mechanics:
Simulation,
Dice Rolling,
Hexagon Grid
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Part of the Star Fleet Battles Captain's Edition line.
From the back of the cover:
This exciting new module for Star Fleet Battles adds these features to the game system:
- Combat rules: Chaff packs protect fighters. Shuttle bay explosions can rip the guts out of a carrier. Escorts use aegis fire control to protect the carriers.
- Two new drones: Starfish is a multi-warhead ADD. Stingray is a long-range dogfight drone.
- Fighter rules: Warp booster packs double fighter speed. Create ace pilots with pilot quality rules if you green pilots survive long enough. Fighters can use the dogfight rules for close combat. Multi-role shuttles add powerful new capabilities to flagships and carriers. Federation SWAC shuttles are the most powerful electronic-warfare units in the galaxy. Heavy fighters have twice the firepower. Fighter pods add enhanced capabilities to any fighters. Rail-launched anti-drones are deadly in dogfights. Casual bases can be created everywhere.
- Ships and fighters: Nineteen carriers, ten escorts, complete auxiliary carrier SSDs for all races, and dozens of fighters, including several new types.
- Scenarios and campaigns: 22 exciting scenarios, including two mini-campaigns, one grand campaign, and the entirely new space monster Starswarm.
From the back of the cover:
This exciting new module for Star Fleet Battles adds these features to the game system:
- Combat rules: Chaff packs protect fighters. Shuttle bay explosions can rip the guts out of a carrier. Escorts use aegis fire control to protect the carriers.
- Two new drones: Starfish is a multi-warhead ADD. Stingray is a long-range dogfight drone.
- Fighter rules: Warp booster packs double fighter speed. Create ace pilots with pilot quality rules if you green pilots survive long enough. Fighters can use the dogfight rules for close combat. Multi-role shuttles add powerful new capabilities to flagships and carriers. Federation SWAC shuttles are the most powerful electronic-warfare units in the galaxy. Heavy fighters have twice the firepower. Fighter pods add enhanced capabilities to any fighters. Rail-launched anti-drones are deadly in dogfights. Casual bases can be created everywhere.
- Ships and fighters: Nineteen carriers, ten escorts, complete auxiliary carrier SSDs for all races, and dozens of fighters, including several new types.
- Scenarios and campaigns: 22 exciting scenarios, including two mini-campaigns, one grand campaign, and the entirely new space monster Starswarm.
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ag.gameitem.lastUpdated: 2025-04-25 08:20:18.951