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Holes (1995)

Bild zu $item.gameThumb0Url Playtime: 180
Min. Age: 10
Number of Players: 2 - 12
Publisher: Tri Tac Games LLC (Tri Tac Talents)
Designers: Richard Tucholka
Artists: Tom Dow, William Aksel Kuehl
Mechanics: Scenario / Mission / Campaign Game, Line of Sight, Player Judge, Role Playing, Square Grid, Events, Critical Hits and Failures, Variable Set-up, Zone of Control, Dice Rolling, Modular Board, Variable Player Powers, Player Elimination

In the mid-2000's, something is opening Holes, corridors into other dimensions, which are destroying the Earth's ecological balance. These passages are filled with hostile aliens and mechanical life-forms.

Your objective as a Trained Holebusting Operative is to get to the core and destroy it.

Holes has a wicked sense of humor, with such hostile and funky aliens as Brats, Kagoody, Klowns, Zonies, and Rats. It's a great beer and peanuts game, and lavishly illustrated.

This game is a cross between an RPG and a miniatures game. Players command a squad of 12 humans as they battle their way into a randomly generated maze of corridors. The game uses a d100 for all combat resolution and lets players choose a few modifiers if they want to expand the No-Frills Combat System.



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ag.gameitem.lastUpdated: 2025-05-06 14:59:42.789