Mice and Mystics: Heart of Glorm (2013)

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Playtime: 90
Min. Age: 7
Number of Players: 1 - 4
Publisher: Plaid Hat Games, Z-Man Games, Filosofia Éditions, Raven Distribution, Cube Factory of Ideas, Galápagos Jogos, Ediciones MasQueOca, Heidelberger Spieleverlag, CrowD Games
Designers: Jerry Hawthorne
Artists: JJ Ariosa, David Richards
Mechanics: Storytelling, Dice Rolling, Role Playing, Variable Player Powers, Area Movement, Cooperative Game
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Beautiful glow-worm, shimmer, shimmer!
Shine your light brightly through pain so glum,
Follow love's arrow along the thum,
Ne'er mind life's sorrows, lest you succumb
For dear friend would you become?
Oh, glow-worm getting dimmer, dimmer.

Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever change the course of history for the mouse-town of Barksburg.

The storybook in Mice and Mystics: Heart of Glorm picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards, and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.

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ag.gameitem.lastUpdated: 2025-04-30 04:24:15.414