Mice and Mystics: Heart of Glorm (2013)

Bild zu $item.gameThumb0Url

Spielzeit: 90
Mindestalter: 7
Spieleranzahl: 1 - 4
Verlag: Filosofia Éditions, Z-Man Games, Cube Factory of Ideas, CrowD Games, Raven Distribution, Galápagos Jogos, Ediciones MasQueOca, Plaid Hat Games, Heidelberger Spieleverlag
Spiel-Designer: Jerry Hawthorne
KÜnstler: David Richards, JJ Ariosa
Mechaniken: Cooperative Game, Storytelling, Area Movement, Dice Rolling, Variable Player Powers, Role Playing
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace. Marketplace

Beautiful glow-worm, shimmer, shimmer!
Shine your light brightly through pain so glum,
Follow love's arrow along the thum,
Ne'er mind life's sorrows, lest you succumb
For dear friend would you become?
Oh, glow-worm getting dimmer, dimmer.

Prince Collin and his friends defeated Vanestra and thought evil had been banished from the castle forever. But deep within those scorched and shadow-haunted halls, something is moving that should not be. A malicious presence has taken root, and it has hatched a scheme that will ensnare the Prince and his friends and will forever change the course of history for the mouse-town of Barksburg.

The storybook in Mice and Mystics: Heart of Glorm picks up right after the events of Sorrow and Remembrance, letting you and your friends continue the story of Prince Collin, Maginos, Tilda, Nez, Filch and Lily. Included in this expansion are new plastic figures, cards, and counters, as well as a new series of chapters sure to test your mettle! And joining the heroes is Nere, a wild mystic who brings her powerful magic and knowledge of alchemy to the battle.

We currently have no price data for this game.
Related Games
ag.gameitem.lastUpdated: 2025-04-30 04:24:15.414