Talisman (Revised 4th Edition): The Blood Moon Expansion (2012)

Spielzeit: 120
Mindestalter: 13
Spieleranzahl:
2 - 6
Verlag:
Galakta,
Games Workshop Ltd.,
Pegasus Spiele,
Edge Entertainment,
Fantasy Flight Games,
Stratelibri,
Giochi Uniti,
Heidelberger Spieleverlag
Spiel-Designer:
John Goodenough
KÜnstler:
Anna Ignatieva,
Frank Walls,
Alex Tooth,
Joyce Li,
Shane Watson,
Paul Herbert,
Brandon Leach,
John Wigley,
Tom Garden,
Matthew Starbuck,
John Silva,
Jason Ward,
Mark Winters,
Chris Malidore,
Christopher Burdett,
Adam Vehige,
Jacob Masbruch,
Ralph Horsley,
J. Edwin Stevens,
Massimiliano Bertolini,
Julie Dillon,
Ryan Barger,
Nicholas Stohlman,
Felicia Cano,
Anna Christenson,
Melissa Findley
Mechaniken:
Variable Player Powers,
Role Playing,
Roll / Spin and Move,
Dice Rolling
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Game description from the publisher:
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
With over 100 Adventure Cards, plus new spells, characters, and alternative endings, Talisman: The Blood Moon Expansion adds a gripping layer of gothic horror to your quest for the Crown of Command.
In addition to a host of new challenges, including a bloodthirsty Werewolf that prowls the land, time alternates between "Day" and "Night" under The Blood Moon. The new Time Card flips between its Day and Night sides to indicate the inexorable passage of time. Whenever a player draws one or more Events on his turn, he flips the Time Card, a seemingly minor change with a range of game-altering consequences. Whereas creatures are slightly weaker in the cold light of day, they grow bolder at nightfall.
What's more, a number of new Adventure Cards have varied effects depending on the time of day; the night can usher in the Witching Hour, during which spells are more prevalent...or a thick Moon Mist can descend on the land, inhibiting safe travel until dawn.
Wir haben leider momentan keine Preis-Informationen für dieses Spiel.
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ag.gameitem.lastUpdated: 2025-04-25 18:19:24.887