Chinatown (1999)

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Spielzeit: 60
Mindestalter: 12
Spieleranzahl: 3 - 5
Verlag: Heidelberger Spieleverlag, Z-Man Games, Quined White Goblin Games, Siam Board Games, (Unknown), alea, Filosofia Éditions, Mandoo Games, Ravensburger, Competo / Marektoy
Spiel-Designer: Karsten Hartwig
KÜnstler: Franz Vohwinkel, Mathieu Leyssenne
Mechaniken: Trading, Victory Points as a Resource, Income, Enclosure, Tile Placement, Investment, Set Collection, Negotiation
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This is a negotiation game in the truest sense of the word. In it, players acquire ownership of sections of city blocks then place tiles, representing businesses, onto the block-sections. At the end of each turn, each tile you've laid gives you some sort of payout, but completed businesses (formed of three to six connected tiles of the same type) pay quite a bit better. All these resources are dealt to the players randomly, however, so players must trade to get matching businesses and adjacent locations.

This game is #2 in the Alea big box series.

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ag.gameitem.lastUpdated: 2025-04-26 18:49:19.773