Wiz-War (Eighth Edition) (2012)

Playtime: 60
Min. Age: 14
Number of Players:
2 - 4
Publisher:
Heidelberger Spieleverlag,
Wargames Club Publishing,
Giochi Uniti,
Fantasy Flight Games,
Edge Entertainment
Designers:
Tom Jolly,
Kevin Wilson
Artists:
Bill Hallier,
Ben Zweifel,
Denis Medri,
Bob Renzas,
Javier Guzman,
Christophe Madura,
Dallas Mehlhoff,
Gabe Rose,
Peter Wocken,
Brian Schomburg,
Philip Dickenson,
WiL Springer
Mechanics:
Interrupts,
Variable Set-up,
Pick-up and Deliver,
Dice Rolling,
Take That,
Modular Board,
Hand Management,
Grid Movement,
Line of Sight,
Deck Construction,
Map Deformation,
Player Elimination
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In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.
Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.
—description from the publisher
Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-28 09:12:34.542