Eragra: The Game of Eras and the First Step (2011)

Playtime: 90
Min. Age: 11
Number of Players:
2 - 4
Publisher:
MAGE Company
Designers:
Alexander Argyropoulos,
Michael Andresakis
Artists:
Veronique Comeau,
Andrew W. Dickman,
Joshua Munkers,
Rolando Cyril,
Miao Zhang,
Melvin Calingo,
Parket Dunse,
Winged Bunny,
Markus Vogt,
Amelia Stoner,
Alan Lathwell,
Jacob Kenneth Guidry,
Mario Clemente,
Liu Yang,
Przemyslaw Kucinski,
Camille Kuo,
Fandy Soegiarto,
Marta Sokolowska,
Adam Vehige,
Matthew Howerter,
Esteban Felipe,
Phil Fensterer,
Andre Surya,
Kitt Lapena,
Gisele Prata Real,
Lorenz Hideyoshi Ruwwe,
Jose Manuel Quintela Matus,
Sherdar Abay,
Sharyn Ashley,
Jose Rodrigo Munoz Gatica,
Ignacio Bazán Lazcano,
Mattias Fahlberg,
Liu Yang,
Scott Rodriguez,
Orlando Telmo Couto,
Marissa Rivera,
Gurkan Yilmaz,
Alexander Argyropoulos,
Erin Thweat,
Stian Røbergeng,
Alex Ruiz,
Hauke Vagt,
Tom McGrath,
Paul Abrams,
Karen Koski,
Kheng Teoh,
Eric Tan,
Robin De Blanche,
Ed Galvani,
Wiktor Woztyczka,
Niteangel,
Tony Cimino,
Bianca Achidime,
Darryl Taylor,
Sarah Robertson,
Joao Ribeiro (II),
Emily Veinglory,
S. H. Moy,
Michal Bernat,
Jo Marsh,
Axel Medellin Machain,
Chris Musgrave,
Beata Kurkul,
Michael Andresakis,
Roberto Campos,
Lin Bo,
Eko Handriyanto,
Tiago Da Silva,
Christie Grandjean,
Matti Putkuri,
Michael J. Sullivan,
Matthew E. Walker,
Saejin Oh,
Haley Bott,
Dan Carter,
Clint Cearley,
Christian Espejel,
Eric Hilliker,
David Delagardelle,
Jeremias Virtanen,
Monsit Jangariyawong,
Brian David Mutschler,
Jennifer Miller,
Steve Goad,
Lin Chen,
Jordi Santo,
Ivy Beth Gladstone,
Athena Wuxi,
Robert C. Kilmon, III,
Juho Ahonen,
Francois Chollet,
Hyula,
Minna Sundberg,
Dineshsingh Thakur,
Zeiva,
Nicholas Cloister,
Jennifer Liu,
Simon Schulz,
Karl Diaz,
C. W. Graham,
Rory Lane Lutter,
Alexis R. Pineda,
Robert E. Nolin,
Krista A. Leemhuis,
Kamjar Fadai,
Alex Franieczek,
Tony Hayes,
Damien Soh,
Jimmy Xu,
Jonas Jakobsson
Mechanics:
Open Drafting,
Memory,
Variable Player Powers,
Hand Management,
Dice Rolling,
Area Movement,
Team-Based Game
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Eragra is moving through 2 different worlds, the Ancient - an unknown and legendary Era and the Future, after our days, there where our planet has become a vast desert full of Machines and Cyber-Environments. In the Ancient World ('Kingdoms and AntiKingdoms Division Age), the Summoners (you) own several decks. The basic one is the Duel Stack that consists mostly of Figures and Characters which belong to the Eragra Saga as well as several new Card Leagues such as Ploys Ad Hoc (Artefacts n' Constructions), Relics, Walls, Incantations and many other. The next 2 Stacks are the Mastery (10 cards) and the Grim (15 cards) one where you must Unfold, meaning you cannot use them from the beginning of the Duel. The rest of the cards form a Common Space which can be used by all the Summoners! There, a War of Incantations and Artefacts take place and the most powerful combinations with Minions wins
Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.
The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.
Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!
Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).
In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?
Purpose in the Ancient World is to send as many Rival Minions as you can, to Limbo, in order to collect as many as you can from your Crystals (max. 25). The next step is to enter the Future World which can be done by activating 1 specific card from your Mastery Stack, a Vortex called Cyberspace. You can enter there any time you want but will you have enough Crystals? If you enter the Future World, then the rest Summoners must follow you with the Crystals they have collected from the first phase. Tough balance? No, the game in the Future World is totally different and much faster. In this world all change, so the rules.
The Future Stack is divided in 4 parts. Each Summoner owns a Stack of 30 cards. The cards you handle here are Viruses, Machines, Weapons, Ambushes, Resources & Future Survivors. Here you use your collected Crystals.
Each Future card has the sing of a Crystal along with a number. For example you may have a Hybrid Machine and on it the Crystal sing and the number 3. Since you activate this card, place the equivalent Crystals on it. That means, your rivals have to beat this card thrice. Following this way, this Machine will be destroyed. Each time the rival wins a small battle, you remove a Crystal from your card and gives it to him. This world is faster since the Machines are moving in each round and carry dangerous tools capable of the ultimate destruction.. here the Duel here may last...few minutes!!
Final Goal' of the Duel is to remove by any mean the Crystals from your rival(s) or to destroy their Future Survivor (there are 4 Future Survivors (1 for each one of you): A Hacker, a Cybermage, a Rebel and a member of the Torrius Syndicate who are protected by your Machines).
In this game you will find more and more things to discover while you play. The point is to combine your cards well. You will enjoy it more, if you play with more than 1 rival and then you will face the brutality of Eragra. You can create Alliances with a rival Summoner to defeat another, but at the same time you must defeat your ally too. Your only true ally is your Minions. Are you ready?
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ag.gameitem.lastUpdated: 2025-04-29 23:19:59.108