The Battle for Cassino: Assaulting the Gustav Line, 1944 (1978)

Playtime: 240
Min. Age: 12
Number of Players:
2
Publisher:
SPI (Simulations Publications, Inc.)
Designers:
John Prados
Artists:
Redmond A. Simonsen
Mechanics:
Hexagon Grid,
Dice Rolling,
Line of Sight,
Grid Movement,
Movement Points,
Events,
Ratio / Combat Results Table,
Simulation
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The Battle for Cassino: Assaulting the Gustav Line, 1944, is a two-player company/platoon level simulation of the third Allied attack on the German Gustav Line around Cassino which occurred in March, 1944. The game was first published in Strategy & Tactics magazine #71.
The game makes extensive use of Artillery and, because Cassino Abbey was at the top of a hill, there are extensive elevation and line-of-sight rules.
If the Germans do not have a unit counter in Cassino Abbey after 17 game turns, the Allies win. If the German player has a unit in Cassino Abbey AND the Continental Hotel, the German player wins. If neither of these conditions exist, victory is then determined by Allied casualties.
Game Scale:
Turn: 6 Hours
Hex: 54 yards / 50 meters
Units: Platoon to Battalion
Game Inventory:
One 22 x 35" full-color mapsheets
One dual-side printed countersheet (200 1/2" counters)
One 12-page Cassino rules booklet
One 6-sided dice
The game makes extensive use of Artillery and, because Cassino Abbey was at the top of a hill, there are extensive elevation and line-of-sight rules.
If the Germans do not have a unit counter in Cassino Abbey after 17 game turns, the Allies win. If the German player has a unit in Cassino Abbey AND the Continental Hotel, the German player wins. If neither of these conditions exist, victory is then determined by Allied casualties.
Game Scale:
Turn: 6 Hours
Hex: 54 yards / 50 meters
Units: Platoon to Battalion
Game Inventory:
One 22 x 35" full-color mapsheets
One dual-side printed countersheet (200 1/2" counters)
One 12-page Cassino rules booklet
One 6-sided dice
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ag.gameitem.lastUpdated: 2025-04-28 12:28:01.321