Ice Barrier (2021)

Playtime: 20
Min. Age: 10
Number of Players:
3
Publisher:
Spieltrieb
Designers:
Tien Vu Do,
Till Meyer,
Ronald Hild
Artists:
Nicole Pustelny
Mechanics:
Roles with Asymmetric Information,
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You are a small troop of 20 people who reached a sheltered valley a good 12,000 years ago. As winter approaches, you disagree on how to proceed: some of you want to risk it and move south across the ice barrier, another prefers to stay and wait, and the third thinks it best to go straight back to the old home. One evening you will come together to make a decision.
You lead one of the three groups and want to enforce your opinion with your 6 people. To do this, you take turns placing character cards between you and one of the other two groups so that one half of the card faces towards you and the other half faces the rival group. One half of the card has a numerical value that shows how convincing the person is in the discussion. With the other half, you use the person's special ability. So you always have to decide which side you want to benefit from and which side you might concede to another camp.
With these special abilities you can swap cards, turn them, or even knock other tribe members unconscious. This also allows you to influence the row of cards between the other two, because otherwise you can only place cards to the left or right of you, but not opposite.
When all the cards are played, see which of you won this primitive debate. To do this, you add up the numbers that are facing you to the left and right. Your rivals claim the other halves of the cards for themselves. The one who could collect the most points after three rounds has prevailed over the others and decides the further fate of the troop.
Additionally needed: 2 chips to mark the people protected by the warrior.
You lead one of the three groups and want to enforce your opinion with your 6 people. To do this, you take turns placing character cards between you and one of the other two groups so that one half of the card faces towards you and the other half faces the rival group. One half of the card has a numerical value that shows how convincing the person is in the discussion. With the other half, you use the person's special ability. So you always have to decide which side you want to benefit from and which side you might concede to another camp.
With these special abilities you can swap cards, turn them, or even knock other tribe members unconscious. This also allows you to influence the row of cards between the other two, because otherwise you can only place cards to the left or right of you, but not opposite.
When all the cards are played, see which of you won this primitive debate. To do this, you add up the numbers that are facing you to the left and right. Your rivals claim the other halves of the cards for themselves. The one who could collect the most points after three rounds has prevailed over the others and decides the further fate of the troop.
Additionally needed: 2 chips to mark the people protected by the warrior.
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-05-04 18:02:01.252