Mojo (2006)

Playtime: 0
Min. Age: 9
Number of Players:
2
Publisher:
Games Above Board
Designers:
Martin H. Samuel
Artists:
Martin H. Samuel
Mechanics:
Point to Point Movement,
Pattern Building,
Memory
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MOJO ... 3 in-a-row with a twist of strategy.
Taking turns and one at a time, players put their 3 pieces and pawn on the 3x3 grid board - then, continue by moving any piece or their own pawn to the adjacent empty space.
Players may not move the opponent's pawn - which is used as a blocker.
Pieces and pawns may not jump over each other and the last piece moved may not be returned to its previous position.
The winner is the first with their 3 color pieces in a row - horizontally, vertically or diagonally.
MOJO TOO ... similar in principle, played with 3 pieces each and a single neutral pawn that is common to and may be moved by both players.
The game starts with the pawn in the center of the board and during play, there is a choice of 2 empty spaces.
MOJO 2 ... played, as Mojo and Mojo Too, for points.
The playing pieces are original, with individual opposite ends numbered similar to regular dice.
It takes all 3 pieces of a color to make up a single die ... but dice they're not!
The pieces are placed on the board either end up and always inverted when moved - thereby constantly changing the score.
The game may be played for a certain number of rounds or to an agreed points total.
The pips on the tops of the pieces in a winning row are added up - the winner is the first to reach the set score.
In this way, the best of 5 rounds may be 2 - on points.
Taking turns and one at a time, players put their 3 pieces and pawn on the 3x3 grid board - then, continue by moving any piece or their own pawn to the adjacent empty space.
Players may not move the opponent's pawn - which is used as a blocker.
Pieces and pawns may not jump over each other and the last piece moved may not be returned to its previous position.
The winner is the first with their 3 color pieces in a row - horizontally, vertically or diagonally.
MOJO TOO ... similar in principle, played with 3 pieces each and a single neutral pawn that is common to and may be moved by both players.
The game starts with the pawn in the center of the board and during play, there is a choice of 2 empty spaces.
MOJO 2 ... played, as Mojo and Mojo Too, for points.
The playing pieces are original, with individual opposite ends numbered similar to regular dice.
It takes all 3 pieces of a color to make up a single die ... but dice they're not!
The pieces are placed on the board either end up and always inverted when moved - thereby constantly changing the score.
The game may be played for a certain number of rounds or to an agreed points total.
The pips on the tops of the pieces in a winning row are added up - the winner is the first to reach the set score.
In this way, the best of 5 rounds may be 2 - on points.
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-05-05 06:19:27.603