Cutthroat Caverns (2007)

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Spielzeit: 90
Mindestalter: 12
Spieleranzahl: 3 - 6
Verlag: IELLO, Smirk & Dagger Games
Spiel-Designer: Curt Covert
KÜnstler: Paul Adam, Ian Field-Richards, Chad Savage, Curt Covert, Bruno Krippahl, Henri Härkönen, Morgan Rashand, Tim Wollweber, Eric R. Martin, Adam Vehige, Loïc Muzy, Mats Holmgren, William Teo, Noel Hill, Steve Messenger, Justin Brunetto, Mark Jernstrom
Mechaniken: Player Elimination, Hand Management, Kill Steal, Take That, Simultaneous Action Selection, Semi-Cooperative Game
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"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.

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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495