The Legend of Zelda (1988)

Spielzeit: 45
Mindestalter: 6
Spieleranzahl:
1 - 4
Verlag:
Milton Bradley
Spiel-Designer:
(Uncredited)
KÜnstler:
Unbekannt
Mechaniken:
Dice Rolling
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The Legend of Zelda is a roll and move board game based on the franchise of the same name. Link travels through 6 different worlds attempting to rescue Princess Zelda.
Before play begins, tiles are placed face-down on the board in each world. Players receive three heart chips and an attack die. The first player rolls the numbered die and moves Link a number of spaces as shown. When a player lands on a square, he/she turns over one of the tiles and does the following:
-A magic tile that is found is kept until the end of the game. Finding this tile also allows access to the next world.
-A monster tile is fought using everyone's attack die. The number of swords must be greater than or equal to the monster power shown on the tile. You can lose or gain hearts when fighting monsters.
Once in the 6th world, the magic tile is "Triforce Princess Zelda". In order to keep the tile, the player must roll 4 swords and is able to reroll once if 2 or more swords are shown. If unsuccessful, the attempt is passed to the next player until someone succeeds.
At the end of the game, hearts are totalled, each magic tile being worth 1 heart and the Zelda tile worth 2. The player with the most hearts wins.
Before play begins, tiles are placed face-down on the board in each world. Players receive three heart chips and an attack die. The first player rolls the numbered die and moves Link a number of spaces as shown. When a player lands on a square, he/she turns over one of the tiles and does the following:
-A magic tile that is found is kept until the end of the game. Finding this tile also allows access to the next world.
-A monster tile is fought using everyone's attack die. The number of swords must be greater than or equal to the monster power shown on the tile. You can lose or gain hearts when fighting monsters.
Once in the 6th world, the magic tile is "Triforce Princess Zelda". In order to keep the tile, the player must roll 4 swords and is able to reroll once if 2 or more swords are shown. If unsuccessful, the attempt is passed to the next player until someone succeeds.
At the end of the game, hearts are totalled, each magic tile being worth 1 heart and the Zelda tile worth 2. The player with the most hearts wins.
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ag.gameitem.lastUpdated: 2025-04-30 16:21:59.452