Thunderstone: Avatars (2012)

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Playtime: 90
Min. Age: 12
Number of Players: 1 - 5
Publisher: Pegasus Spiele, Wargames Club Publishing, Alderac Entertainment Group
Designers: Mike Elliott, Edward Bolme, Mark Wootton
Artists: Kali Fitzgerald, Jason Engle
Mechanics: Variable Player Powers, Hand Management, Deck, Bag, and Pool Building
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Thunderstone Avatars is a 25-card expansion – five copies of five different cards – that adds variable player powers to Thunderstone. The cards in detail are:


Cleric


Village: Draw 1 card for each disease present.
Spoils: Discard 1 XP to destroy 1 card.


Fighter


Weapons weigh 1 point less.
Dungeon: One weapon is considered equipped, even if you do not have a hero to equip it. You may use the abilities and traits of that weapon.


Ranger


Dungeon: Switch the positions of 2 adjacent monsters in the hall.
Dungeon: Reveal the top card of the dungeon deck. You may attack this as if it were 1 rank deeper than the monster in the last rank.


Thief


You can buy items and weapons for 1 fewer gold.
Dungeon: Discard 2 XP to have each other player discard a card.


Wizard


Village: If you purchase a spell, draw an additional card when you draw a new hand.
Dungeon: If you have used a spell's ability this turn, discard 2 XP to gain Magic Attack +3.

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ag.gameitem.lastUpdated: 2025-05-01 16:24:26.987